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Lady Manus
Lumen et Umbra
12
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Posted - 2013.06.17 14:57:00 -
[1] - Quote
After having done about 200 site in low and null secs mostly, I'd like to post a few comments with the hope of improving the overall exploration experience.
Goods: 1 - In spite of early testing, the minigame is fun. Especially the hardest ones requires thinking some planning and some luck, so good job CCP! 2 - The loot is fair: even solo I mostly do the same isks as before 3 - the future looks bright: CCP can easilly impove it in the future with more options, modules etcc.... 4 - It actually improve group play: easier to bring in friends and corpm8s withou sacrificing solo play
Bads: 1 - The miningame is too long and eventually too boring: when u do many of em, having to open 6 cans is very very repetitive and boring 2 - No NPCs means less things to face, less strategy and too mucheasy and boredom 3 - Having to sacrifice a mid slot only to scan for a cool BPC is really bad! Without a scanner you go totally random 4 - The bad plexes are still all there (drone ones, useless faction ones etc...) was odyseey suposed to fix that too?
Suggestions: 1 - Put in NPCs again! (ah ladar sites with hacking containers still have NPCs in them) . If you fail hacking more npcs! 2 - make the hackling containers much less 1 to 2/3 max! Or its really too boring! Improve the loot accordingly 3 - make the spawing containers colored by the rarity of the items inside (no more cargo scanning!!!) 4 - Fix combat plexes PLEASE!
LM
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Lady Manus
Lumen et Umbra
13
|
Posted - 2013.06.19 11:13:00 -
[2] - Quote
Ty to all of you that added useful comments to my initial posts.
A few more elaborations:
1 - Yes minigame is fun and boring at the same time: it requires strategy and thought (in the hardest ones at least I manage to complete 95% of em with 110/30 stats an its not easy) but there are simply too many cans... after a while you hate this farming, reduce the cans inrcrease lenght and difficult!!!!
2 - NPCs are needed imho, at least in null secs ones.... much more interesting and put in better loot then!
3 - The minigame window is too big and not resizable: you can easily d-scan and looking the target list while hacking
4 - FIX THE OTHER PLEXES: WHY WE DO HAVE SO MANY USELESS DUNGEONS NO ONE RUNS?????
5 - Improve the loot of high lever plexes (from DED 7 to 10): why the average value of DED 5 and 6 shall be consistenly much higher than 7,8,9 and 10??? Just add rare BPCs in the high level ones and you r done
6 - Fix faction battleships: why Rattlesnake is so bad performing compared to machariel??? (ok well this is a bit off-topic but would help rebalancing loot value in some plexes)
7 - Where the ex-static D1 and D2 are gone???? I never find em anymore in high and low secs....
8 - FIX DRONE PLEXES PLSSS!!!
My 2 cents, LM |

Lady Manus
Lumen et Umbra
13
|
Posted - 2013.06.20 13:10:00 -
[3] - Quote
Stetson Eagle wrote:The single required fix: Remove ability to cargo scan the cans.
Also a last minute idea: depending how better you hack slow down spawn container speed and incerase their live.
Example: you hack a can with 1% remaining virus coherence - maximum speed in spawing conteiner spread and shortest live
you hack with 90%+ coherence left then spawn containers stand still and dont disappear
This will also have the advantage of making the puzzle more clever: so you have to better use your resources!
LM |
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